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Stonehearth mods 2017
Stonehearth mods 2017




stonehearth mods 2017
  1. #Stonehearth mods 2017 mod#
  2. #Stonehearth mods 2017 download#

Some interesting Links: Community Mods Building Templates.

#Stonehearth mods 2017 mod#

The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). This homepage is a Fan-Project to share with the Community the best World Seeds out there. The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game.

stonehearth mods 2017

This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.Ī simple mod can be created in only a few minutes, although more complex ones may take significantly longer. The 3 main pillars apon ACE stands apon are. All information is coming from the Official post on the official Website, or the Mods page on the steam workshop. this page is meant to cover the features and general information about the mod. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.Īs of April 2018, mods can be downloaded through the Steam workshop. ACE or the Authorized Community Expansion is a workshop Expansion/mod created by fans and the desire of creating an even better and richer of Stonehearth 1.0. You can choose to activate them or not for your games. Once you have placed the mod into this folder, all you need to do is start the game. If you have installed via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods. If you installed through Humble Bundle, this will normally be at C:\Program Files (x86)\Stonehearth\mods.

stonehearth mods 2017

Once downloaded, place the file into the "mods" folder of your Stonehearth installation. This is a compressed file that contains everything the mod needs to function.

#Stonehearth mods 2017 download#

When you download a new mod, it is usually in the form of a ".smod" file. Archipelago adds a ton of stuff (new biome, fisher class, a new campaign, lots of cool additions across the game but none which are 'mandatory' to use.) Canyon is a cool biome to play in (works very well for RC) but doesn't add. As of April 2018, Steam players can also find mods on the Steam Workshop. Archipelago, Canyon Biome, Treestump Mod, and Big and Small Maps (all by BrunoSupremo) are mods I highly recommend. This list may not always be completely up to date, however. spiderwebs which spider enemies create as ladders to allow themselves to climb over your town walls.Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki. Another example is the vines added to the highland biome now that the tech to support them is in place it allows other modders to do similar things (not just new vines, but e.g. For example, ACE adds a water signal system and uses irrigation crops and pumps to show off some of the potential of it but other modders can use that water signal to do whatever they like. If you're looking for "total overhaul" mods or new kingdoms, then Nordlings is a great option - bear in mind it may not be completely compatible with other mods although it's pretty good about that.ĪCE isn't just a "must-have" mod, it's basically an officially endorsed expansion (just how Rayya's Children and Northern Alliance are actually dev-created mods which ship with the base game, ACE is a community-made mod designed to be modded on top of and made with assistance and support from the dev team.) ACE's goal isn't to be "the one mod to have everything", rather, it's a mod which gives other modders and players a ton of new tools but in a "shallow" way - they call it horizontal expansion - so that those tools can be used to give "depth" to other content. There are plenty of other great decoration mods, these ones are just ones I think work well with the base game regardless of personal preferences. Big and Small Maps lets you control map size, unlike a lot of other map resizing mods which just set it to a specific size.įor decoration/construction mods: Glassworks (heaps and heaps of awesome things to build, and a new class which requires a little more than just "place down the table and supply resources"), Home Sweet Home (furniture which makes your buildings feel lived-in and breaks up repetition), Settlement Decor (a wide range of furniture and decorations), and Gardens of Hearth all get my thumbs up. Treestump mod is super simple but once you use it you'll never want to play without it. Archipelago adds a ton of stuff (new biome, fisher class, a new campaign, lots of cool additions across the game but none which are "mandatory" to use.) Canyon is a cool biome to play in (works very well for RC) but doesn't add anything else, great if you want to change things up without worrying about compatability. Archipelago, Canyon Biome, Treestump Mod, and Big and Small Maps (all by BrunoSupremo) are mods I highly recommend.






Stonehearth mods 2017